Defender, Low Goal Specialist, High Goal Specialist, All Rounder. These are the types of robots you see in every FRC game, and each can be effective at every level of play.
What is a Robot Archetype?
A Robot Archetype is the typical type of robot that you’ll see playing the game an any given event. Not every robot will fall into these categories and some robots will look like one archetype but play the game like another.
Why do Robot Archetypes matter?
When the game is revealed, literally no one has played it! I don’t even think the game design committee will have played real matches. So going through the exercise of predicting the typical types of robots that you’ll see helps your team understand how the game is going to be played.
The types of insights that you may get:
- Low goal vs high goal is worth x more points
- Archetype x is the most likely to seed first
- Archetype x will need archetype y in elimination matches
- Most archetypes will use the human player station, making it crowded
Typical Archetypes that you’ll see in each game
1. Defender
These robots usually come in 3 categories: boxes on wheels from inexperienced teams, robots that have broken their main scoring mechanism, and the 3rd robot in elims where their offensive potential is not as high as their defensive potential.
There are three possible ways that they’ll defend:
Zone defense: The robot stays in a specific area, typically cutting off lanes of traffic for the opposing alliance
Target defense: The robot harasses a signal opponent. This is effective on tank drive robots but much less so on swerve.
Descoring: The robot tries to descore game pieces from the other alliance. This is not allowed in most games, but it’s not unheard of. Read the rules before doing this!
2. Low goal specialist
This robot focuses scoring in the easiest scoring location. The good low goal specialists will be dead simple, only having one or two degrees of freedom outside of their drive train. Their driver will have had a ton of stick time, and they’ll be naturally quick.
In early weeks of competition, you may see this type of robot being a top seed. Most games have a rank point that is scored based on the number of game pieces scored. Your low goal specialist will likely be the most reliable scorer on the field. If the high goal challenge is especially hard, this is a great robot. But if it’s easy, the utility of this robot will quickly diminish as the season goes on.
3. High Goal specialist
Same concept as the low goal specialist but this robot will focus on scoring in the spot worth the most points in tele. This robot will likely be more complicated than the low goal bot.
4. All Rounder
The all rounder is typically the high goal specialist that also put a lot of emphasis on the auto and end game and is capable of maximizing those scores. They’ll also be capable of scoring in the low goal if there is strategic value to it.
Beware! While it may be obvious that the all rounder can score the most points on paper, it can take a lot longer to build well. If your team doesn’t have the resources or experience, you may still be trying to get your All Rounder working when it’s time to compete. Your driver won’t have had much practice and you may have done better with a simple bot.
Which Robot wins?
It doesn’t take much to find examples of each of these Archetypes winning competitions, or even World Championships. It’s very important to analyze the game vs your team’s capabilities when deciding which robot type to make!